
It’s worth noting, too, that every one of the six classes has an evolved form that you can optionally unlock later on in the game - that too changes your abilities. Need help with this? Click on through to our separate guide on the FF1 classes and the best team configuration for the adventure to come. You need to pick four classes to make up your party - and you can have more than one of any class if you like. You’ll have a choice between six different archetypal character classes - the Fighter, Black Belt, Thief, Black Mage, White Mage, and Red Mage.
That includes naming the FF1 protagonists, and picking their ability sets. FF1 is an old-school eighties RPG, which means no set characters - you have to craft your own party.
Class Change - how to change job in FF1įinal Fantasy 1 Walkthrough - Getting Startedīefore getting started on the full FF1 walkthrough of where to go and what order to do things in, you have to actually… get yourself setup. Tower of Mirage, Flying Fortress, & Tiamat.
Warp Cube & Bell ~ Keys to the Flying Fortress. Bottled Faerie & Oxyale for breathing underwater. Cavern of the Earth / Terra Cavern / The Vampire. Crystal Eye, Jolt Tonic, & Nitro Powder - Key Item extravaganza. Witch Matoya, Pravoca Town, & the Pirates. Final Fantasy 1 Walkthrough - Table of Contents: Or as the NES original says… “Come!! Start your journey! Return the light of peace to our world!” First, here's an FF1 World Map for you to use and reference throughout this journey. We’ve broken the game into seventeen segments: Instead, this guide is simply focused on detailing the order in which you should do things - where to go, what to do, step-by-step and easy to follow. This guide isn’t focused on strategy - and we in fact have separate pages for many in-depth elements of FF1 such as class composition or boss strategy. This guide exists to help you with all of those things, featuring FF1 maps RPG Site’s owners crafted years ago on UFFSite, the site’s Final Fantasy focused predecessor. Sometimes it can be difficult to know where to go next in FF1, how to solve certain puzzles, or even how to navigate its various dungeons without detailed maps. That is to say that it can be a little obtuse.